
This Mitsubishi CRT Television was modeled in 3DS Max, UV unwrapped in Maya, textured in Substance Painter, and rendered in Redshift. The piece is a demonstration and challenge in modeling film-quality assets with good topology, texturing, and rendering that tells a convincing story.
Programs Used
Autodesk 3DS Max
Autodesk Maya
Substance Painter
Redshift Renderer
Adobe Photoshop